Celest

Real orbital mechanics. Pull back, aim, burn — and pray your gravity assist actually works.

The orbital puzzle game for people who want to fly across the solar system but only have five minutes.

Real physics

Keplerian orbits, eccentric trajectories, SOI transitions. Not a cartoon — a simulation. Every burn costs delta-v, every gram of fuel matters.

Five-minute missions

Each crux is a self-contained orbital puzzle. Waiting for coffee? Nail a Hohmann transfer. On the bus? Try a two-burn gravity assist. No save files, no 40-hour campaigns.

Slingshot controls

Pull back to set your burn vector. Release to fire. Feels like Angry Birds, works like mission control. Your intuition is the flight computer.

"The representation of the planet and the spacecraft merged for an instant, but did not record as a collision, for the tiny dot moved quickly away, going for the far reaches of the screen."

— Vernor Vinge, The Peace War (1984)